AoeStats
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QS Arena

503654338Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 53m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
955
+14
🇵🇱 Teutons · Poland
930
+15
🇹🇷 Inca · Türkiye
876
+18
🇳🇴 Mongols · Norway
869
+18
🇵🇪 Celts · Peru
980
-19
🇮🇳 Cumans · India
928
-17
🇹🇼 Bohemians · Taiwan
893
-15
🇩🇪 Spanish · Germany
869
-36
Player eAPM Actions Feudal Castle Imperial Opening
34 1,847 9:12 13:24 29:31 ⛏ Fast Castle
26 1,407 9:09 13:52 29:32 ⛏ Fast Castle
23 1,239 8:06 12:10 27:05 ⛏ Fast Castle
22 1,172 8:14 13:24 27:39 ⛏ Fast Castle
22 1,188 8:23 17:32 31:09 ⚔ FC into Skirms
20 1,055 8:38 16:53 32:18 ⛏ Fast Castle
19 1,047 10:56 15:31 36:13 ⛏ Fast Castle
14 729 8:47 20:28 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,750 35,520 21,020 6,760 83,050 101,250
30,790 16,830 17,105 950 65,675 102,793
31,420 13,420 16,955 2,700 64,495 67,271
30,890 17,975 12,415 2,900 64,180 78,306
27,105 19,020 10,285 1,670 58,080 73,843
22,175 21,905 8,335 2,250 54,665 60,104
21,795 19,640 10,635 2,255 54,325 68,042
20,800 17,875 9,430 2,250 50,355 55,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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