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Coastal Forest

503654331Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 50m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
821
+13
🇩🇪 Byzantines · Germany
821
+13
🇩🇪 Britons · Germany
763
-34
🇩🇪 Huns · Germany
763
-34
Player eAPM Actions Feudal Castle Imperial Opening
freez Byzantines
26 1,315 16:58 22:08 46:04 ⚔ Drush FC
24 1,210 13:40 23:02 35:06 ⚔ Drush FC
22 1,111 13:55 26:24 40:17 ⚔ Drush into Scouts
zieher00 Britons
13 658 18:22 33:29 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,515 13,780 12,835 1,265 49,395 52,072
16,485 8,288 9,725 1,945 36,443 51,229
15,515 8,180 7,035 750 31,480 37,484
6,180 6,683 2,730 1,080 16,673 20,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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