AoeStats
← Mankito77

Nomad

503654261Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
1159
+15
🇸🇰 Persians · Slovakia
1159
+15
🇲🇽 Magyars · Mexico
1136
-15
🇲🇽 Berbers · Mexico
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,417 11:34 19:25 ⛏ Fish Boom FC
41 1,325 13:19 22:25 ⚔ Fish Boom into Scouts
30 997 12:25 20:00 ⛏ Fish Boom FC
25 815 13:02 16:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,415 8,962 4,810 300 25,487 25,252
10,765 5,219 5,450 310 21,744 21,830
5,475 9,194 4,695 305 19,669 20,334
6,165 5,864 2,630 915 15,574 16,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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