AoeStats
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Arabia

503654054Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 91m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
949
+14
🇬🇧 Franks · United Kingdom
879
+17
vs
🇹🇷 Byzantines · Türkiye
900
-15
🇹🇷 Vikings · Türkiye
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 7,323 9:28 20:23 36:37 ⚔ Scout Rush
35 3,160 10:08 22:13 35:25 ⚔ Scout Rush
33 2,996 9:56 22:58 34:11 ⚔ Archer Rush
32 2,919 9:43 19:24 36:07 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,855 27,825 23,945 2,825 111,450 116,644
40,835 26,001 21,045 4,100 91,981 112,418
34,020 16,390 6,945 1,900 59,255 64,390
14,785 14,783 8,185 2,350 40,103 40,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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