AoeStats
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QS Arena

503653910Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 47m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1171
+14
🇩🇪 Cumans · Germany
1102
+17
vs
🇫🇮 Ethiopians · Finland
1123
-15
🇭🇰 Khitans · Hong Kong SAR China
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,732 6:49 19:34 32:58 ⚔ Archer Rush
35 1,653 9:42 23:42 37:39 ⚔ Scout Rush
28 1,332 9:07 12:55 33:46 ⛏ Fast Castle
23 1,105 7:29 23:07 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,195 14,221 12,160 1,500 52,076 57,159
21,120 14,165 10,010 2,800 48,095 53,401
13,810 15,450 10,240 855 40,355 51,733
16,765 11,000 7,170 1,505 36,440 42,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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