AoeStats
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Black Forest

503653749Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 128m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
909
+13
🇩🇪 Huns · Germany
862
+15
vs
🇩🇪 Bohemians · Germany
853
-15
🇩🇪 Britons · Germany
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 4,679 12:26 20:15 31:37 ⛏ Fast Castle
34 4,372 12:02 18:42 33:35 ⛏ Fast Castle
19 2,460 12:43 17:07 32:49 ⛏ Fast Castle
11 1,391 16:00 23:05 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
116,050 86,698 79,950 3,845 286,543 362,750
115,390 106,341 41,035 4,100 266,866 277,748
85,640 89,292 60,580 5,150 240,662 256,121
78,070 85,791 24,140 4,785 192,786 205,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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