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Black Forest

503653357Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 58m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1593
+18
🇨🇴 Japanese · Colombia
1583
+18
🇮🇳 Bohemians · India
1579
+18
🇮🇳 Mongols · India
1471
+23
🇧🇪 Koreans · Belgium
1707
-23
🇫🇮 Franks · Finland
1663
-21
🇩🇪 Bohemians · Germany
1607
-18
🇹🇷 Lithuanians · Türkiye
1555
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,265 12:38 20:26 31:12 ⛏ Fast Castle
50 2,913 11:30 15:00 28:44 ⛏ Fast Castle
50 2,923 11:41 15:35 29:49 ⛏ Fish Boom FC
42 2,455 11:16 17:03 30:03 ⛏ Fish Boom FC
41 2,407 12:44 16:18 29:31 ⛏ Fish Boom FC
38 2,207 11:26 15:32 30:18 ⛏ Fish Boom FC
25 1,483 10:41 24:36 31:15 ⚔ M@A into Fast Imp
17 987 10:50 21:53 ⚔ M@A FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,720 62,035 25,500 4,840 123,095 131,864
37,360 43,433 36,145 4,140 121,078 129,959
59,615 21,370 31,170 3,025 115,180 121,637
51,195 22,251 24,520 10,135 108,101 121,501
28,600 41,699 18,130 5,370 93,799 103,107
22,355 32,425 18,340 4,315 77,435 94,096
15,225 13,722 6,880 2,100 37,927 43,957
4,260 2,486 425 555 7,726 9,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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