AoeStats
← The Hun

Coastal Forest

503653334Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 41m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
999
+14
🇩🇪 Shu · Germany
911
+18
vs
🇿🇦 Bohemians · South Africa
1000
-55
🇩🇰 Huns · Denmark
916
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,138 10:04 22:28 34:45 ⚔ Archer Rush
21 880 12:10 22:55 38:32
16 644 14:28 22:51 — ⛏ Fast Castle
15 600 10:17 24:17 37:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,320 10,203 5,740 1,710 31,973 38,308
12,075 11,288 6,875 810 31,048 36,451
10,710 7,175 4,750 2,185 24,820 28,265
13,105 9,610 850 750 24,315 24,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.