AoeStats
← Mizii

Black Forest

503653324Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 35m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Celts · Finland
1348
+7
🇹🇼 Lithuanians · Taiwan
1321
+8
🇨🇳 Magyars · China
1246
+11
🇨🇳 Berbers · China
1194
+14
vs
🇦🇹 Khmer · Austria
1158
-11
🇦🇹 Berbers · Austria
1154
-11
🇦🇹 Inca · Austria
1136
-10
🇦🇹 Italians · Austria
1117
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,378 12:41 19:31 32:26 ⛏ Fish Boom FC
32 1,115 10:36 14:00 28:53 ⛏ Fast Castle
32 1,133 12:59 20:23 27:14 ◆ FC into Fast Imp
30 1,043 11:53 15:54 34:13 ⛏ Fast Castle
28 995 13:10 17:51 31:59 ⛏ Fast Castle
28 973 12:51 17:42 — ⛏ Fast Castle
23 818 12:23 15:54 — ⛏ Fast Castle
20 707 14:47 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,110 10,385 10,335 1,600 42,430 45,317
11,950 17,456 5,135 975 35,516 37,943
14,160 12,955 3,740 1,170 32,025 33,863
17,150 9,530 4,060 385 31,125 42,073
9,630 11,828 4,495 1,055 27,008 28,661
9,550 5,503 4,730 2,150 21,933 22,926
7,965 5,257 3,555 800 17,577 20,603
5,050 5,554 570 350 11,524 12,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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