AoeStats
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Nomad

503652832Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 77m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
921
+17
🇦🇷 Bohemians · Argentina
913
+17
🇦🇷 Italians · Argentina
904
+17
🇷🇺 Turks · Russia
945
-18
🇩🇪 Persians · Germany
930
-17
🇦🇷 Muisca · Argentina
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,289 14:12 19:31 39:26 ⚔ Fish Boom into Scouts
41 3,155 15:18 20:54 48:07 ⛏ Fish Boom into Fire Galleys FC
36 2,829 13:46 20:13 37:12 ⚔ Fish Boom FC into Scouts
30 2,299 15:13 24:29 44:27 ⛏ Fish Boom FC
16 1,259 14:47 23:03 41:49 ⛏ Fish Boom FC
11 881 14:48 29:09 40:55 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
41,825 16,392 19,800 1,940 79,957 82,435
23,325 18,963 15,130 3,985 61,403 63,564
20,160 24,135 12,140 2,000 58,435 61,527
21,970 19,440 10,015 4,745 56,170 74,207
7,475 24,275 15,025 3,550 50,325 55,296
14,900 21,585 8,385 1,800 46,670 55,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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