AoeStats
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Arabia

503652108Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 85m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
866
+16
🇳🇱 Japanese · Netherlands
827
+18
🇳🇱 Romans · Netherlands
820
+18
🇳🇱 Franks · Netherlands
813
+44
vs
🇪🇸 Italians · Spain
893
-19
🇮🇹 Khmer · Italy
871
-18
🇸🇪 Ethiopians · Sweden
870
-18
🇸🇪 Britons · Sweden
858
-43
Player eAPM Actions Feudal Castle Imperial Opening
44 3,780 10:33 20:35 40:34 ⚔ Scout Rush
38 3,210 11:03 19:38 34:52 ⚔ M@A Rush
27 2,340 11:02 22:32 32:02 ⚔ Scout Rush
19 1,630 10:43 25:30 41:57 ⚔ Archer Rush
16 1,334 11:13 23:15 41:55 ⚔ Archer Rush
14 1,205 10:18 28:25 52:09 ⚔ M@A Rush
13 1,073 10:34 20:51 33:57 ⛏ Fast Castle
9 752 8:52 31:51 —

Resources

Player Food Wood Gold Stone Spent Collected
45,500 15,720 19,875 4,100 85,195 113,830
22,155 33,841 17,715 4,820 78,531 86,643
23,050 30,227 12,570 3,765 69,612 75,673
33,070 16,902 14,660 4,050 68,682 75,101
25,650 15,655 19,845 4,850 66,000 98,956
16,640 23,805 17,755 1,700 59,900 73,991
23,920 14,216 8,035 3,975 50,146 55,744
10,295 13,170 3,110 2,415 28,990 30,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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