AoeStats
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Black Forest

503652093Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 86m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
871
+13
🇺🇸 Romans · United States
834
+15
🇹🇷 Persians · Türkiye
822
+15
vs
🇦🇷 Slavs · Argentina
885
-18
🇦🇷 Huns · Argentina
791
-14
🇺🇸 Goths · United States
748
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,928 14:31 25:20 32:56 ⛏ Fast Castle
21 1,826 13:45 24:37 38:52 ⚔ Archer Rush
20 1,696 15:01 20:40 31:23 ⛏ Fast Castle
19 1,634 14:15 21:06 39:50 ⛏ Fast Castle
17 1,455 15:57 24:02 44:10 ⛏ Fish Boom FC
13 1,122 12:01 20:38 35:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
83,465 38,123 39,260 5,050 165,898 176,443
45,280 70,940 26,125 3,550 145,895 159,354
40,405 41,036 48,650 4,120 134,211 149,354
46,895 33,299 26,715 5,805 112,714 120,053
32,475 21,334 34,745 5,085 93,639 110,499
35,720 21,438 30,035 2,050 89,243 92,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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