AoeStats
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Arabia

503651943Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
826
+17
🇺🇸 Turks · United States
819
+17
🇷🇺 Mongols · Russia
841
-17
🇷🇺 Spanish · Russia
841
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,780 10:12 20:27 42:41 ⚔ Scout Rush
27 1,186 9:41 22:44 ⚔ Skirmisher Rush
25 1,066 10:06 21:45 40:39 ⚔ Archers into Skirms
17 751 13:08 28:49

Resources

Player Food Wood Gold Stone Spent Collected
12,195 12,387 9,050 1,625 35,257 38,662
11,105 13,524 7,175 1,765 33,569 34,953
9,330 10,199 2,695 850 23,074 27,372
6,950 6,150 995 1,005 15,100 16,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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