AoeStats
← éGo

QS Arena

503651887Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 96m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
863
+12
🇹🇼 Franks · Taiwan
837
+13
🇺🇸 Celts · United States
700
+19
🇺🇸 Khitans · United States
657
+21
🇩🇪 Khmer · Germany
794
-17
🇪🇸 Slavs · Spain
780
-17
🇿🇦 Britons · South Africa
747
-15
🇺🇸 Teutons · United States
735
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 3,268 9:54 18:30 31:15 ⚔ FC into Scouts
27 2,616 10:15 15:51 33:04 ⛏ Fast Castle
26 2,521 10:45 16:36 27:56 ⛏ Fast Castle
21 2,052 8:11 14:49 29:10 ⛏ Fast Castle
16 1,559 9:02 13:47 27:13 ⛏ Fast Castle
15 1,403 9:00 19:46 33:05 ⛏ Fast Castle
13 1,253 8:31 13:21 30:00 ⛏ Fast Castle
12 1,147 8:37 18:39 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,085 59,465 51,265 5,510 190,325 210,049
73,415 48,470 47,435 8,260 177,580 182,660
53,035 33,450 50,060 7,390 143,935 173,684
55,495 43,490 30,850 5,150 134,985 216,038
58,575 22,115 37,115 3,450 121,255 127,221
20,190 64,745 27,965 2,790 115,690 171,459
27,140 29,570 18,150 3,615 78,475 81,025
29,495 28,460 17,020 1,400 76,375 130,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.