AoeStats
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Arabia

503651572Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 58m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1010
+16
🇦🇷 Huns · Argentina
1002
+16
vs
🇹🇷 Vikings · Türkiye
1022
-17
🇺🇦 Lithuanians · Ukraine
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,365 9:42 23:40 40:06 ⚔ Scout Rush
34 1,998 10:39 14:40 51:59 ⛏ Fast Castle
27 1,605 9:29 19:30 48:01
18 1,051 11:25 19:55 40:13

Resources

Player Food Wood Gold Stone Spent Collected
29,500 9,563 22,390 2,330 63,783 68,793
20,480 24,715 13,195 1,600 59,990 64,023
20,435 7,093 13,570 2,150 43,248 49,887
19,025 11,127 4,630 1,700 36,482 37,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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