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503651314Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 51m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
824
+10
🇹🇷 Magyars · Türkiye
818
+10
🇳🇱 Hindustanis · Netherlands
817
+10
🇫🇮 Burmese · Finland
644
+18
🇹🇷 Magyars · Türkiye
764
-15
🇦🇷 Khitans · Argentina
730
-14
🇺🇸 Celts · United States
649
-10
🇪🇸 Bohemians · Spain
628
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,817 11:57 18:51 37:15 ⛏ Fast Castle
26 1,339 11:20 23:39 41:57 ⚔ Archer Rush
25 1,291 9:51 16:34 35:20 ⚔ FC into Scouts
24 1,245 10:29 22:38 41:41 ⚔ Scout Rush
17 902 11:51 25:07 42:14 ⚔ Scout Rush
17 901 11:48 23:58 47:55
15 763 13:29 25:08 45:34 ⚔ Scout Rush
9 464 18:08 29:13 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,375 17,648 14,470 2,680 59,173 65,109
23,995 11,485 13,885 1,065 50,430 56,499
12,510 19,120 12,810 3,105 47,545 67,145
15,815 13,230 10,155 2,800 42,000 49,765
A
15,900 14,323 9,235 2,265 41,723 47,199
13,360 12,870 7,985 4,600 38,815 41,358
15,965 9,425 5,510 1,405 32,305 41,945
7,550 10,630 4,070 1,435 23,685 28,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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