AoeStats
← King Brenning I

QS Arena

503650922Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 46m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
967
+10
🇩🇪 Sicilians · Germany
860
+15
vs
🇩🇪 Japanese · Germany
856
-27
🇩🇪 Franks · Germany
805
-25
Player eAPM Actions Feudal Castle Imperial Opening
22 1,034 8:58 21:10 —
22 997 9:53 16:20 34:24 ⛏ Fast Castle
21 977 11:02 15:29 — ⛏ Fast Castle
19 873 8:28 13:56 26:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,185 10,895 8,045 2,800 41,925 52,089
16,595 9,930 9,740 850 37,115 38,220
12,150 9,670 4,665 2,275 28,760 36,939
7,975 5,645 3,845 975 18,440 21,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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