AoeStats
← San rivera

Nomad

503650603Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 52m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Portuguese · Czechia
799
+15
🇭🇰 Persians · Hong Kong SAR China
795
+15
🇦🇷 Vikings · Argentina
783
-15
🇦🇷 Byzantines · Argentina
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,627 15:36 20:35 38:23 ⛏ Fish Boom FC
24 1,241 16:51 21:42 41:49 ⛏ Fish Boom FC into Galleys
19 1,013 16:57 24:29 38:30 ⛏ Fish Boom FC
18 930 15:26 28:22 40:48 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,970 22,990 13,985 4,800 59,745 66,919
17,565 24,110 7,325 5,055 54,055 56,738
10,065 5,623 5,655 2,365 23,708 29,750
7,765 6,130 3,215 780 17,890 20,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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