AoeStats
← SimbaLeRoiDeLaJungle

Team Islands

503650592Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 75m 51s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
737
+17
🇹🇷 Bulgarians · Türkiye
705
+19
🇷🇴 Lithuanians · Romania
698
+19
🇷🇴 Huns · Romania
685
+20
🇫🇷 Italians · France
817
-21
🇷🇺 Celts · Russia
782
-19
🇩🇴 Dravidians · Dominican Republic
751
-18
🇮🇳 Koreans · India
713
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,398 10:54 14:45 26:23 ⛏ Fish Boom FC
26 1,998 10:35 22:23 38:35 ⛏ Fast Castle
23 1,756 11:00 16:37 33:02 ⛏ Fish Boom FC
22 1,689 11:09 19:05 33:30 ⛏ Fast Castle
17 1,315 11:40 17:21 35:29 ⛏ Fish Boom FC
14 1,034 12:00 22:56 33:36 ⛏ Fish Boom FC
12 947 11:45 22:13 43:39 ⛏ Fast Castle
9 709 11:32 20:16 41:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,110 69,805 22,085 2,805 111,805 132,751
14,100 40,855 23,270 3,100 81,325 101,417
40,160 21,370 9,840 4,340 75,710 99,042
29,240 18,955 19,970 3,740 71,905 86,325
31,970 20,830 12,040 3,550 68,390 76,474
29,685 10,065 24,575 1,500 65,825 82,599
22,500 24,825 12,185 5,600 65,110 93,797
22,245 17,395 10,150 3,225 53,015 54,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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