AoeStats
← Mr. S. Holmes

QS Arena

503650570Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 53m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Magyars · Hungary
936
+13
🇩🇪 Jurchens · Germany
930
+13
🇭🇺 Turks · Hungary
919
+13
🇨🇴 Franks · Colombia
873
-13
🇺🇸 Turks · United States
867
-13
🇭🇺 Ethiopians · Hungary
839
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,218 9:16 13:21 28:31 ⛏ Fast Castle
27 1,428 9:08 17:13 38:33 ⚔ FC into Archers
27 1,470 9:56 13:39 19:34 ◆ FC into Fast Imp
21 1,119 9:02 13:46 37:45 ⛏ Fast Castle
18 977 9:21 17:08 ⛏ Fast Castle
16 869 9:56 16:14 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 17,935 14,545 3,645 63,670 82,289
31,105 16,580 12,075 2,900 62,660 72,756
16,865 17,215 10,095 810 44,985 53,462
19,340 12,505 8,435 3,000 43,280 45,874
12,865 15,580 9,590 1,725 39,760 45,433
14,420 10,915 6,970 65 32,370 41,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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