AoeStats
← [ASC] Imp. Polli

Nomad

503650269Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 24m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1034
+12
🇮🇳 Spanish · India
1007
+13
vs
🇧🇷 Italians · Brazil
968
-14
🇧🇪 Dravidians · Belgium
937
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 966 13:13 17:16 — ⛏ Fish Boom FC
20 499 14:28 — — ⚔ Scout Rush
19 463 14:54 — — ⚔ Fish Boom into Archers
8 204 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,745 4,360 2,010 100 11,215 12,311
3,620 2,043 660 1,400 7,723 7,747
2,780 1,885 50 100 4,815 7,286
900 900 0 100 1,900 2,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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