AoeStats
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Nomad

503649940Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1101
+11
🇫🇷 Franks · France
1100
+11
🇨🇳 Huns · China
1035
+14
🇹🇷 Inca · Türkiye
934
+19
🇪🇸 Mongols · Spain
1033
-16
🇦🇷 Italians · Argentina
1022
-15
🇨🇦 Dravidians · Canada
988
-14
🇵🇪 Britons · Peru
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,154 15:18 28:14 ⚔ Archer Rush
26 1,126 12:45 26:42 ⚔ Fish Boom into Scouts
24 1,045 14:48 20:14 35:51 ⛏ Fish Boom FC
23 987 13:51 19:50 ⛏ Fish Boom FC
22 956 14:25 20:00 ⛏ Fish Boom FC
20 864 13:51 18:40 35:05 ⚔ Scout Rush
18 770 16:03 25:35 39:37 ⛏ Fish Boom into Galleys
15 634 14:50 24:44 41:29 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,800 11,150 4,865 3,755 33,570 33,960
11,855 8,095 4,620 3,650 28,220 29,424
11,345 6,965 3,330 1,675 23,315 26,663
12,355 6,070 2,995 950 22,370 25,109
8,825 7,970 3,320 1,550 21,665 25,882
8,450 7,170 3,670 1,715 21,005 23,739
6,800 6,031 2,220 330 15,381 17,178
3,240 2,530 300 100 6,170 7,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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