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Acropolis

503649898Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 61m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
758
+15
🇬🇧 Turks · United Kingdom
742
-15
Player eAPM Actions Feudal Castle Imperial Opening
Bainsi Turks
25 1,554 11:26 37:09 ⚔ Scout Rush
Wandervogel Bulgarians
17 1,049 10:02 29:58 53:33 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,575 8,540 10,970 2,475 39,560 44,014
10,620 5,529 2,585 1,305 20,039 21,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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