AoeStats
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Nomad

503649534Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 32m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
1142
+17
🇸🇰 Persians · Slovakia
1142
+17
🇲🇽 Koreans · Mexico
1153
-17
🇲🇽 Portuguese · Mexico
1153
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,240 14:17 26:19 ⚔ Fish Boom into Archers into Skirms
31 1,008 11:52 21:21 ⛏ Fish Boom FC
31 1,011 12:41 17:32 ⚔ Fish Boom into Archers
29 951 12:07 16:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,935 8,019 4,645 200 22,799 24,085
6,200 8,546 4,770 200 19,716 22,075
7,290 7,561 2,390 2,415 19,656 20,935
6,475 7,216 3,550 390 17,631 17,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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