AoeStats
← Gross6290

QS Arena

503649284Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 54m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
799
+25
🇪🇸 Britons · Spain
768
+17
🇨🇱 Mapuche · Chile
727
+19
🇺🇸 Japanese · United States
1000
-99
🇵🇱 Sicilians · Poland
762
-16
🇵🇱 Goths · Poland
610
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,491 8:10 19:31 30:58 ⛏ Fast Castle
25 1,345 8:21 23:25 39:22 ⛏ Fast Castle
19 1,017 9:40 16:07 ⛏ Fast Castle
13 711 9:32 29:20 ⛏ Fast Castle
12 632 12:38 21:24 ⚔ M@A FC
9 475 9:40 25:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,335 20,329 18,190 4,065 73,919 82,413
10,290 18,185 13,115 3,450 45,040 69,409
16,005 11,075 8,460 1,500 37,040 37,807
19,080 6,965 6,535 650 33,230 34,859
6,980 7,495 3,145 750 18,370 19,886
6,995 5,000 1,175 375 13,545 18,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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