AoeStats
← trankilo

Arabia

503649137Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 61m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
944
+12
🇨🇱 Celts · Chile
878
+14
🇹🇷 Spanish · Türkiye
844
-13
🇹🇷 Celts · Türkiye
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,493 10:59 22:18 46:47 ⚔ M@A into Scouts FC
29 1,757 10:24 20:32 42:10
16 959 11:06 22:03 41:23 ⚔ Archer Rush
14 879 10:10 19:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,570 15,378 13,765 1,150 51,863 60,001
18,610 19,145 10,700 2,650 51,105 67,174
22,520 10,371 12,190 2,475 47,556 50,892
14,350 16,790 3,990 1,070 36,200 39,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.