AoeStats
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Black Forest

503648852Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
838
+18
🇹🇷 Romans · Türkiye
813
+19
vs
🇪🇸 Persians · Spain
964
-22
🇦🇷 Bohemians · Argentina
779
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,735 12:48 16:22 31:45 ⛏ Fast Castle
26 1,309 10:30 20:47 27:34 ⛏ Fast Castle
21 1,060 15:03 19:36 29:01 ⛏ Fast Castle
16 786 14:16 19:37 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,210 15,919 9,840 3,835 54,804 63,480
18,495 13,881 13,675 3,015 49,066 64,599
17,090 17,983 10,345 850 46,268 50,293
14,055 15,150 6,495 2,535 38,235 47,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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