AoeStats
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Arabia

503648646Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 71m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Shu · Russia
636
+16
🇷🇺 Chinese · Russia
623
+17
🇷🇺 Persians · Russia
598
+18
🇨🇦 Khmer · Canada
684
-19
🇬🇧 Teutons · United Kingdom
623
-16
🇦🇷 Franks · Argentina
615
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,724 11:42 23:25 37:30
15 1,104 14:18 25:43 43:19 ⚔ Scout Rush
14 1,010 12:16 26:41 40:56 ⛏ Fast Castle
13 919 14:33 28:18 50:25 ⚔ Scout Rush
13 922 12:13 30:30 48:07 ⚔ Archers into Skirms
11 803 12:20 21:34 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,615 30,385 13,565 1,415 83,980 89,288
34,670 25,388 19,725 3,700 83,483 96,874
24,065 21,513 20,865 2,610 69,053 93,448
26,760 17,285 16,685 3,190 63,920 82,030
14,605 21,320 16,520 1,880 54,325 85,642
16,425 14,070 8,095 4,080 42,670 47,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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