AoeStats
← Katavera

Nomad

503648271Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 61m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
890
+15
🇵🇪 Britons · Peru
834
+18
🇹🇷 Turks · Türkiye
880
-17
🇷🇺 Cumans · Russia
867
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,342 15:57 21:29 42:39 ⚔ FC into Archers
22 1,339 13:42 24:15 46:19 ⚔ Fish Boom FC into Scouts
19 1,150 14:12 33:26 40:51 ⚔ Tower Rush
15 912 15:11 23:16 46:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,200 28,485 14,945 4,290 69,920 75,491
24,825 16,260 12,870 2,150 56,105 60,052
16,520 10,645 9,675 3,670 40,510 42,410
13,445 15,835 7,245 1,900 38,425 41,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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