AoeStats
← lightpolus

Hideout

503647623Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 38m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
928
+15
🇩🇪 Huns · Germany
925
+15
🇩🇪 Persians · Germany
867
+17
vs
🇷🇺 Turks · Russia
948
-18
🇹🇷 Vietnamese · Türkiye
878
-15
🇫🇷 Berbers · France
873
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,146 10:41 14:50 — ⛏ Fast Castle
26 1,007 10:33 16:01 — ⚔ FC into Scouts
19 734 14:03 20:11 — ⛏ Fast Castle
18 680 11:54 16:46 — ⛏ Fast Castle
16 598 11:27 18:09 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,005 13,430 2,340 1,070 27,845 30,421
11,125 6,825 3,095 300 21,345 23,986
9,080 4,003 2,955 850 16,888 20,585
5,825 5,065 790 260 11,940 14,094
6,100 3,744 1,600 105 11,549 11,797
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.