AoeStats
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Nomad

503647394Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 57m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
887
+14
🇸🇪 Japanese · Sweden
834
+17
🇲🇽 Khitans · Mexico
811
+18
vs
🇩🇰 Maya · Denmark
871
-17
🇩🇪 Persians · Germany
853
-16
🇷🇴 Bengalis · Romania
835
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,429 16:53 26:07 — ⚔ Fish Boom into Scouts into Archers
32 1,844 18:13 29:28 41:02 ⚔ Fish Boom into M@A into Archers
29 1,667 13:39 24:49 47:27 ⚔ Fish Boom into Scouts
27 1,544 13:25 24:16 47:02 ⛏ Fish Boom FC
17 998 17:53 23:56 — ⛏ Fish Boom FC
14 828 17:13 33:00 49:12 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,395 25,260 21,145 2,880 74,680 75,134
27,805 24,080 11,390 3,800 67,075 72,843
18,885 12,150 8,845 4,850 44,730 50,077
11,860 11,530 1,405 3,200 27,995 29,236
6,505 7,452 4,970 1,530 20,457 23,223
6,570 6,923 2,300 1,915 17,708 18,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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