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Coastal Forest

503646723Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 19m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1172
+12
🇬🇧 Khmer · United Kingdom
1128
+14
🇪🇸 Spanish · Spain
1033
+18
🇬🇷 Celts · Greece
1026
+19
vs
🇹🇼 Aztecs · Taiwan
1154
-19
🇨🇳 Dravidians · China
1153
-19
🇦🇷 Spanish · Argentina
1036
-14
🇺🇸 Celts · United States
991
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 1,214 8:45 — — ⚔ Scout Rush
55 1,070 10:30 — — ⚔ Archer Rush
35 686 9:56 15:35 — ⛏ Fast Castle
28 553 11:16 18:50 — ⛏ Fish Boom FC
25 486 11:35 — —
21 418 11:22 17:17 — ⛏ Fast Castle
20 394 9:59 — — ⚔ Scouts into Skirms
9 179 11:56 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,150 3,335 250 0 6,735 7,932
3,450 1,895 350 875 6,570 6,578
3,370 2,423 350 270 6,413 7,056
3,250 2,708 50 125 6,133 7,617
3,410 2,345 50 275 6,080 6,852
2,430 2,315 505 0 5,250 6,543
2,830 1,760 250 0 4,840 6,074
1,550 1,275 0 0 2,825 4,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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