AoeStats
← JustJirko

Arabia

503646629Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 76m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
834
+14
🇲🇽 Italians · Mexico
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,287 11:44 25:51 42:08 ⚔ Scouts into Archers
20 1,530 10:27 22:02 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,315 24,840 15,525 3,195 80,875 97,295
29,380 24,857 20,605 3,335 78,177 81,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.