AoeStats
← RamboRamonRainer

Arabia

503646473Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
805
+27
751
+17
🇺🇦 Romans · Ukraine
796
-17
🇺🇦 Tatars · Ukraine
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,505 10:02 20:22 37:54 ⚔ Archer Rush
24 1,389 9:29 23:18 46:06 ⚔ Scout Rush
18 1,005 10:34 28:30 51:36 ⚔ M@A Rush
15 835 14:46 25:46 40:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,035 17,944 16,925 2,800 57,704 65,466
20,340 16,851 5,885 1,900 44,976 58,136
18,560 15,089 8,325 2,150 44,124 56,238
18,145 8,830 9,630 850 37,455 42,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.