AoeStats
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Four Lakes

503646282Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 59m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
794
+13
🇩🇪 Teutons · Germany
737
+15
736
+15
🇳🇱 Teutons · Netherlands
744
-15
🇳🇱 Poles · Netherlands
736
-15
🇳🇱 Franks · Netherlands
679
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,401 12:02 22:39 38:20 ⚔ Fish Boom into Archers into Skirms
17 1,026 12:56 19:45 31:29 ⛏ Fast Castle
14 854 11:54 17:59 41:03 ⛏ Fast Castle
13 769 13:52 22:56 55:53 ⚔ Archers into Skirms
13 767 10:22 19:42 39:21 ⚔ Scouts FC
11 656 11:51 20:49 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,770 24,150 15,905 3,500 73,325 86,619
22,835 13,720 18,410 3,360 58,325 67,070
23,080 16,286 11,790 3,850 55,006 65,785
20,665 11,611 9,020 2,380 43,676 49,969
15,540 13,875 5,305 2,450 37,170 38,007
11,755 15,260 6,155 1,850 35,020 36,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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