AoeStats
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QS Arena

503646202Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
794
+17
🇳🇱 Magyars · Netherlands
794
+17
vs
🇮🇳 Tupi · India
795
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,623 7:16 11:52 40:05 ⛏ Fast Castle
31 1,517 8:55 14:33 32:03 ⛏ Fast Castle
24 1,191 7:57 14:37 31:45 ⛏ Fast Castle
17 855 10:02 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,040 17,455 12,680 2,290 53,465 55,007
17,935 18,060 7,725 2,425 46,145 54,885
13,450 17,770 10,260 1,730 43,210 49,530
10,790 6,805 9,810 2,105 29,510 31,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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