AoeStats
← Karibou

Arabia

503645773Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 50m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
636
+14
🇮🇳 Turks · India
631
+14
🇫🇷 Franks · France
596
-27
🇫🇷 Franks · France
596
-27
Player eAPM Actions Feudal Castle Imperial Opening
14 720 10:52 24:39 37:18 ⚔ Skirmisher Rush
13 642 12:30 25:41 ⚔ Archer Rush
12 590 11:13 21:53 34:33 ⛏ Fast Castle
9 478 12:10 21:39 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,185 21,423 11,590 2,580 55,778 74,832
14,385 8,775 8,290 2,150 33,600 38,378
8,800 2,830 5,100 100 16,830 17,244
5,175 6,270 3,995 650 16,090 22,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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