AoeStats
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Arabia

503645771Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 67m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
675
+14
🇫🇷 Bulgarians · France
667
+14
🇪🇸 Huns · Spain
656
+14
vs
🇵🇱 Khmer · Poland
647
-15
🇵🇱 Magyars · Poland
647
-15
🇵🇱 Burmese · Poland
576
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,349 12:25 20:26 47:53
17 1,146 10:29 14:44 37:05 ⛏ Fast Castle
14 943 15:27 21:14 38:50 ⛏ Fast Castle
11 775 11:20 25:54 39:40 ⚔ Scout Rush
9 585 15:26 30:33 39:49
7 460 12:07 22:54 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,515 15,328 16,890 3,490 64,223 105,465
22,075 25,433 13,125 1,010 61,643 62,182
31,320 11,960 14,950 2,380 60,610 64,108
25,220 9,665 19,795 3,600 58,280 70,926
19,825 11,353 10,410 1,700 43,288 51,517
20,485 11,779 7,605 2,050 41,919 50,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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