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503645530Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 28m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
958
+14
🇨🇭 Armenians · Switzerland
904
+16
🇺🇸 Franks · United States
902
+16
🇺🇸 Jurchens · United States
892
+17
🇮🇳 Wei · India
1006
-20
🇮🇳 Ethiopians · India
914
-16
🇪🇸 Magyars · Spain
878
-14
🇮🇳 Koreans · India
832
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 975 11:09 16:36 ⛏ Fast Castle
34 948 11:02 18:52 ⛏ Fast Castle
28 783 11:02 15:11 ⛏ Fast Castle
24 677 10:05 23:17
22 633 10:29 21:19
19 527 11:13 16:07 ⛏ Fast Castle
18 496 10:44 15:00 ⛏ Fast Castle
15 427 10:52 14:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,925 6,143 685 1,500 16,253 18,011
8,650 5,055 1,065 850 15,620 16,435
7,230 3,400 2,290 1,400 14,320 15,977
7,710 4,330 1,140 200 13,380 13,846
4,150 6,025 2,835 200 13,210 13,413
6,920 3,855 425 100 11,300 12,924
4,975 4,113 250 200 9,538 9,822
4,770 3,505 815 100 9,190 10,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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