AoeStats
← Gluyk

QS Arena

503645516Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 51m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
796
+9
🇪🇸 Britons · Spain
694
+13
vs
🇺🇦 Slavs · Ukraine
673
-13
🇳🇴 Mongols · Norway
568
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 1,063 7:59 21:18 32:02 ⛏ Fast Castle
21 1,081 7:16 18:51 35:09 ⛏ Fast Castle
16 798 8:11 13:22 37:04 ⛏ Fast Castle
14 737 8:09 17:35 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,485 21,175 11,340 2,265 59,265 64,475
21,520 15,610 16,870 4,160 58,160 69,847
17,510 13,500 12,465 5,030 48,505 63,217
14,780 15,840 10,820 2,205 43,645 52,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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