AoeStats
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Arabia

503645179Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 28m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
878
+17
🇫🇷 Japanese · France
904
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 534 12:42 17:17 ⛏ Fast Castle
11 320 10:59 18:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 4,045 835 1,400 10,880 11,390
4,810 3,560 540 850 9,760 10,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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