AoeStats
← Pepefrog23

Nomad

503645059Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 31m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
1126
+10
🇳🇱 Vikings · Netherlands
913
+41
vs
🇸🇪 Vikings · Sweden
1000
-45
🇸🇪 Burgundians · Sweden
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
36 1,132 14:22 19:58 — ⛏ Fish Boom FC
25 780 14:38 21:18 — ⛏ Fish Boom FC
21 640 19:44 — — ⚔ Archer Rush
9 289 16:18 29:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,860 8,090 2,465 1,600 21,015 24,977
6,510 8,960 1,410 850 17,730 19,473
5,240 3,415 750 150 9,555 11,895
2,075 2,007 320 100 4,502 7,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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