AoeStats
← |NsuperAble *

QS Arena

503644875Analyzed
2v2 RM · 5d ago on Sep 1, 2026· 70m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
901
+17
🇦🇷 Goths · Argentina
834
+20
🇨🇱 Dravidians · Chile
925
-19
🇨🇱 Saracens · Chile
925
-19
Player eAPM Actions Feudal Castle Imperial Opening
Tomate Saracens
42 2,969 7:51 14:21 30:13 ⛏ Fast Castle
nnickk0 Dravidians
38 2,697 7:34 13:32 28:57 ⛏ Fast Castle
|NsuperAble * Sicilians
19 1,369 13:00 22:40 35:09 ⛏ Fast Castle
19 1,372 8:39 18:48 34:59

Resources

Player Food Wood Gold Stone Spent Collected
58,130 13,365 26,760 4,750 103,005 112,874
32,520 33,295 21,490 4,250 91,555 103,802
28,890 24,010 24,625 3,210 80,735 85,713
28,280 19,460 20,275 4,930 72,945 80,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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