AoeStats
← Saxon Gunda

Coastal Forest

503644586Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 30m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saracens · Finland
1147
+16
🇫🇮 Magyars · Finland
1147
+16
vs
🇮🇳 Tupi · India
1167
-17
🇧🇷 Italians · Brazil
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,664 8:56 15:13 — ⛏ Fast Castle
38 1,153 11:20 15:53 — ⚔ FC into Archers
30 928 9:38 20:27 — ⚔ Scout Rush
15 465 11:23 16:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,160 5,426 3,320 100 17,006 17,648
5,650 6,762 2,565 200 15,177 15,772
6,000 2,735 1,535 0 10,270 10,174
4,635 3,405 375 750 9,165 9,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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