AoeStats
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Nomad

503644058Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 64m 21s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malians · Belgium
900
+17
🇬🇧 Persians · United Kingdom
932
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,930 13:56 26:14 41:43 ⚔ Archer Rush
18 1,144 13:40 23:04 35:34 ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,740 21,589 15,685 3,035 66,049 70,466
24,270 20,555 8,770 4,950 58,545 63,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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