AoeStats
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Yucatan

503643766Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 31m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Huns · Denmark
759
+13
🇻🇪 Persians · Venezuela
735
+14
vs
🇦🇷 Byzantines · Argentina
702
-14
🇦🇷 Teutons · Argentina
677
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 754 10:27 19:09 — ⛏ Fast Castle
12 365 11:40 22:43 — ⛏ Fast Castle
10 326 17:01 23:07 — ⚔ M@A into Archers
10 321 11:16 23:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,155 4,935 2,950 915 17,955 19,764
8,710 3,965 3,580 0 16,255 17,985
7,270 4,725 1,450 1,350 14,795 18,500
5,250 4,525 200 500 10,475 12,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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