AoeStats
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Black Forest

503643696Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
940
+17
🇮🇪 Spanish · Ireland
939
+17
vs
🇪🇸 Italians · Spain
971
-17
🇪🇸 Khmer · Spain
939
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,604 12:17 17:15 31:51 ⛏ Fast Castle
27 1,316 12:25 17:37 31:21 ⛏ Fast Castle
20 962 14:00 21:42 38:06 ⛏ Fast Castle
15 748 12:45 18:13 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,645 16,855 14,235 2,900 66,635 74,045
23,625 16,685 16,165 1,665 58,140 72,972
13,510 14,968 8,410 1,800 38,688 46,301
8,940 15,955 7,450 2,715 35,060 46,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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