AoeStats
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QS Arena

503643600Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 40m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
827
+16
🇹🇷 Britons · Türkiye
796
+17
vs
🇪🇸 Sicilians · Spain
829
-17
🇪🇸 Goths · Spain
827
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,050 9:15 14:46 31:19 ⛏ Fast Castle
21 835 7:59 12:48 34:36 ⛏ Fast Castle
19 750 10:51 16:34 28:07 ⛏ Fast Castle
11 453 8:00 33:58 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,820 12,090 8,815 2,800 39,525 46,436
17,750 11,375 6,260 1,400 36,785 43,539
13,460 10,680 7,815 1,400 33,355 35,334
6,420 4,755 905 1,850 13,930 18,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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