AoeStats
← BRK4509

Black Forest

503643439Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 140m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
403
+21
🇮🇹 Poles · Italy
398
+21
vs
🇩🇪 Japanese · Germany
595
-24
🇬🇷 Burgundians · Greece
434
-18
Player eAPM Actions Feudal Castle Imperial Opening
17 2,376 16:42 20:59 40:48 ⛏ Fast Castle
16 2,232 11:27 21:24 43:36 ⛏ Fast Castle
13 1,756 13:10 22:56 34:41 ⛏ Fast Castle
9 1,297 17:29 34:00 57:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,480 62,466 39,530 6,035 200,511 212,475
56,350 45,265 43,525 3,430 148,570 152,687
57,715 52,272 29,610 5,965 145,562 146,049
25,300 22,376 30,130 3,465 81,271 109,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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