AoeStats
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Arabia

503643146Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 89m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
932
+13
🇦🇷 Turks · Argentina
913
+14
🇹🇷 Burmese · Türkiye
875
-14
🇧🇪 Turks · Belgium
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,971 11:08 21:31 32:35 ⚔ FC into Archers
21 1,907 12:35 18:58 34:46 ⛏ Fast Castle
11 949 10:12 19:37 33:21 ⛏ Fast Castle
8 762 10:40 18:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,230 29,890 25,040 3,875 115,035 121,313
25,370 32,966 24,475 5,640 88,451 99,127
13,465 8,094 8,125 2,025 31,709 38,849
15,750 7,035 3,600 1,600 27,985 36,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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